Hello!
I am Jan-Helme Henke, a Game Designer and Developer. I studied Game Design at the HTW Berlin from 2011 to 2015, graduating in 2015. After that I worked at wonderkind for 1.5 years until the end of 2016. From 2017-2020 I worked with Jo Mei on the award-winning game “Sea of Solitude”.
Now I am working on my own projects and looking forward to new opportunities to hone my game design skills.
On this site, you can find the projects I worked on for the last eight years.
Current Project
I am currently working on “Sea Of Solitude” at Jo-Mei.
Professional Work
King of Karts
(2015-16, 12 Months, wonderkind GmbH)
Mobile fun-racer in the style of mario kart with LAN and splitscreen-capability.
My tasks included:
– team management
– implementation of kart physics, AI, items, UI
– design of game modes and items
– developing editor tools
– Implementation networkcode
(more)
Mobile fun-racer in the style of mario kart with LAN and splitscreen-capability.
My tasks included:
– team management
– implementation of kart physics, AI, items, UI
– design of game modes and items
– developing editor tools
– Implementation networkcode
(more)
The Virus - Cry for Help
(2016, 6 Months, wonderkind GmbH)
A textbased adventure-game for mobile devices, set in a zombie apocalypse
My tasks included:
– building complete codebase, including story scripting tools for author
– Implementing appleWatch-support
(more)
A textbased adventure-game for mobile devices, set in a zombie apocalypse
My tasks included:
– building complete codebase, including story scripting tools for author
– Implementing appleWatch-support
(more)
University Projects
Bachelor Thesis
(2015, 3 Months)
In my bachelor thesis, I investigated the use of procedurally generated levels as a tool for rapid prototyping.
My tasks included:
– Implementing procedural levelgeneration
– developing simple topdown game
(more)
In my bachelor thesis, I investigated the use of procedurally generated levels as a tool for rapid prototyping.
My tasks included:
– Implementing procedural levelgeneration
– developing simple topdown game
(more)
Other
Prototypes
I created about 40 jam games and prototypes in my free time over the last years. This helped me a lot in honing my design sensibilities.
Here is a small collection of my works.
(more)
Here is a small collection of my works.
(more)