Wormhunt

“Wormhunt” is a competitive asymmetrical multiplayer game for up to four players. While one player takes on the role of an enormous worm set out to devour everyone else, the other players play as a team of huntresses trying to kill the Worm.

This is spiced up by a stealth mechanic where the worm moves underground and invisible most of the time, preying on the huntresses by following their footsteps, while the huntresses try to collect ammunition and locate the worm through a rumble in the gamepad that grows stronger the closer the worm comes.

Project Specifics:
Semester: Winter 2013/14
Engine: Unity
Team Size: 7 Persons
Personal Worktime: 650h over 17 weeks
My Responsibilities included:
- Designing and prototyping gameplay
- Implementing human characters, including movement, third person camera controls, animations, and network functionality
Screenshot28
We tested the gameplay first with a prototype that had no network functionality, but instead showed a splitscreen view of the hunters on one monitor and a topdown view of the worm on the other.
We tested the gameplay first with a prototype that had no network functionality, but instead showed a splitscreen view of the hunters on one monitor and a topdown view of the worm on the other.