Nekodo
“Nekodo – Way of the Cat” is a two-player strategy game played on a single mobile device. Each player takes on the role of a clan of ninja-cats trying to conquer as many strategic points as possible and collect the most fishes. But they have to watch out, because each cat has a hidden element, only known to its owner. This element decides which cat will emerge victorious from a confrontation.
Who can deceive better?
Who will be able to look behind his opponents ruse?
Project Specifics:
Semester: Summer 2013
Engine: Unity
Team Size: 5 Persons
Personal Worktime: 400h over 12 weeks
Semester: Summer 2013
Engine: Unity
Team Size: 5 Persons
Personal Worktime: 400h over 12 weeks
My Responsibilities included:
- Designing, prototyping, and balancing Game Design
- Designing UI, both functionally and visually
- Implementing UI
- Designing, prototyping, and balancing Game Design
- Designing UI, both functionally and visually
- Implementing UI
![Nekodo Photo Gameplay Situation](http://jhhenke.de/wp-content/uploads/2017/03/Nekodo-Photo-Gameplay-Situation.png)
![Nekodo Screenshot World](http://jhhenke.de/wp-content/uploads/2017/03/Nekodo-Screenshot-World.jpg)
![Nekodo Screenshot Spawn Cat](http://jhhenke.de/wp-content/uploads/2017/03/Nekodo-Screenshot-Spawn-Cat.jpg)
![Due to the game being turnbased, we were able to test gameplay via paper prototype](http://jhhenke.de/wp-content/uploads/2017/03/Nekodo-Paper-Prototyping.jpg)
Due to the game being turnbased, we were able to test gameplay via paper prototype
![crates512x256](http://jhhenke.de/wp-content/uploads/2017/03/crates512x256.png)
![Visuals I built for the UI](http://jhhenke.de/wp-content/uploads/2017/03/steg512x256.png)
Visuals I built for the UI