My name is Jan-Helme Henke and I am a Game Designer and Developer.

I started my career in game design in Kindergarten drawing levels on paper and giving every stick figure a health bar. I never stopped making games since, which eventually led to my graduation as a Game Designer from HTW Berlin in 2015. I collected professional experience at wonderkind for one and a half years as a mobile game developer, before moving on to work with Jo Mei on Sea of Solitude for three years as a gameplay programmer and vfx artist. Currently, I am searching for new opportunities to flex my designer muscles.


During my career, I worked on a wide range of different genres, from cute puzzlers and turn-based tactic games to mobile arcade racing, first-person stealth, a third-person asymmetrical multiplayer game, and even an award-winning story-driven adventure game about loneliness.

The games I worked on released on a wide variety of platforms, including PC, xBox One, Playstation 4, Android and iOS phones and tablets, AppleTV, FireTV, and the Apple Watch.

While calling myself a Game Designer at heart, I always rolled up my sleeves and dived deep into the code and at times even the art. I create polished gameplay by combining my abilities in game design, programming, and art.

You can get in touch with me via: contact@jhhenke.de

This is what I can do

Tools and Programming Languages

Unreal Engine
Unity Assets: Various debugging tools
Unity Assets: NodeCanvas, Behaviour Designer, Game Maker

Practiced Skills

Game Design
Implementation and polish of gameplay
Prototyping and Rapid Iterations
Camera Controls
design and implementation UI
Network implementation of Game Mechanics
Editor Tools
AI and Pathfinding