Art
I believe it is highly beneficial for a game designer to have a sound understanding of visual aesthetics like the basics of canvas space usage and the foundations of animation. To balance and implement even basic systems like a kinesthetically pleasing jump curve you have to know about animation principles like timing, spacing, and weight.
This is one of the reasons I try to improve as an artist as well as a designer and developer, and the reason why I included a small collection of my works in this portfolio.
![A young witch, studying for her exam at the witch academy.](http://jhhenke.de/wp-content/uploads/2020/07/D91C32AF-C6D2-48BE-ADD5-3777655AADE6-1002x1024.jpeg)
A young witch, studying for her exam at the witch academy.
![Artwork of a girl](http://jhhenke.de/wp-content/uploads/2017/03/spring_by_swallowedthecanary-d63c0uz.jpg)
Artwork of a girl
![character](http://jhhenke.de/wp-content/uploads/2017/03/character.png)
![Top:
Professor gone rogue
Right:
Details of the same character, including his face before becoming "wild".](http://jhhenke.de/wp-content/uploads/2017/03/char_details.png)
Top:
Professor gone rogue
Right:
Details of the same character, including his face before becoming “wild”.
![Fake screenshot for a game concept that was not realized.](http://jhhenke.de/wp-content/uploads/2017/03/snowball_fight_by_swallowedthecanary-d37p5xm.png)
Fake screenshot for a game concept that was not realized.
![An unused animation made for a cutscene of a sidescrolling game.](http://jhhenke.de/wp-content/uploads/2017/03/prince_animation-1.gif)
An unused animation made for a cutscene of a sidescrolling game.