Art
I believe it is highly beneficial for a game designer to have a sound understanding of visual aesthetics like the basics of canvas space usage and the foundations of animation. To balance and implement even basic systems like a kinesthetically pleasing jump curve you have to know about animation principles like timing, spacing, and weight.
This is one of the reasons I try to improve as an artist as well as a designer and developer, and the reason why I included a small collection of my works in this portfolio.

A young witch, studying for her exam at the witch academy.

Artwork of a girl


Top:
Professor gone rogue
Right:
Details of the same character, including his face before becoming “wild”.

Fake screenshot for a game concept that was not realized.

An unused animation made for a cutscene of a sidescrolling game.