Art

I believe it is important for any gameplay programmer to have a sound understanding of visual aesthetics like the basics of canvas space usage and the foundations of animation. To implement even basic systems like a kinesthetically pleasing jump curve you have to know about animation principles like timing, spacing, and weight.

This is one of the reasons I try to improve as an Artist as well as a Designer and Developer, and the reason why I included a small collection of my works in this portfolio.

Artwork of a girl, pose from refference



Artwork of a girl, pose from refference
character
Top:
Professor gone rogue


Right:
Details of the same character, including his face before becoming "wild".

Top:
Professor gone rogue

Right:
Details of the same character, including his face before becoming “wild”.
Fake screenshot for a game concept that was not realized.




Fake screenshot for a game concept that was not realized.
An unused animation made for a cutscene of a sidescrolling game.



An unused animation made for a cutscene of a sidescrolling game.