Sea of Solitude
Sea of Solitude takes you on a personal journey of a young woman’s loneliness. Set sail across a beautiful world, meet fantastical creatures and monsters, learn their stories, and solve challenges in a flooded city.
The main focus of my work at Jo-Mei was bringing one of the most important creatures in Sea of Solitude to life through code: The whale-monster. I built helped design the gameplay and build the technology that drives the behaviour and procedural animation.
Below is a video that is a showcase of my work.
One important area of work I did for Sea of Solitude was building solid, stylized vfx-art. Below are two videos showcasing some of my work.